Matchmaking is the process through which the system groups players into opposing teams for public games. With the exception of bot games, matchmaking is mostly determined by matchmaking ratings MMR. Unranked or casual games do not display matchmaking ratings and still doesn't track your MMR for solo and party queues. This function matches you against another player in the Mid Lane.
This match is over when one player dies twice, loses a tower, resigns or disconnects. Type gg in chat to resign. This function matches you or team against AI-controlled bots. Settings allow players to be matched only with others who have selected the same settings. Selecting more settings can significantly reduce wait timeas the system will be able to search for compatible players from a larger population pool.
Game Modes determines which modes you would like to queue for. Checking more game modes will increase matchmaking speed. Region determines which regional server you would like to play on.
Checking more regions will increase matchmaking speed, but may cause latency issues if the server location is far away. You can select up to 3 regions. It is recommended that you only choose regions where the language Matchmaking queue status locked speak is the dominant language for that region, this is to avoid people reporting you from speaking another language this does happen. The language window allows you to select up to 2 languages.
You will be matched with other players who have selected the same languages. Checking more languages will increase matchmaking speed. If no Matchmaking queue status locked are checked, you will be matched with the current language of your client. Players of roughly equal skill will be placed in the same game. Priority determines how quickly the player is matched with other players. There are 3 types of priority: Players in low priority will not gain battle points from the match, will find games more slowly, and will only be put with other players in low priority.
Low priority is a common punishment for abandonment. Base priority is granted to any player when they enter a matchmaking queue provided that they are not in low priority.
High priority is granted when a player is returned to queue after a recently failed matchmaking attempt due to another player failing to connect to the game or declining the Ready Check. Players may be banned from matchmaking for a period of time due to several offenses. Match quality is presumably determined by a combination of the player's behavior score and their account flags value. Players with a high behavior score get matched with other players with a high score and vice versa.
The account flags supposedly determine in which matchmaking pool a player should be, independently of their mmr and behavior score. The current behavior score and account flags can be checked using the Console the commands.
The behavior score shows as grades.
While Normal being the highest and F being the lowest. Valve has not disclosed how these scores are calculated, but abandonsreports and commends seem to play a role.
Account flags are represented as an integer value. Most players report having an account flag value of 0, 1 or 3. It is known that account flags with values 7 indicates that a 6-month ban is imminent on the account, but there is no known effect on matchmaking.
Shadowpool is a status placed on an account that is typically assigned to players who have abused of exploits in the past.
Shadowpool status is not reported Matchmaking queue status locked client-side.